Naels experience with making video games began in 10th grade when he submitted his final project for Intro to Computer Science; 200 single spaced pages of QBasic code that, when compiled, would play a little game featuring a fearless Helicopter (a green box) facing down hordes of monstrous foes (red boxes). It was pretty lame and the game crashed if you tried to fly off screen but it planted a seed that would continue to grow from that day forward.
Naels work experience includes engineering design at Blackberry and Evertz Microsystems and more recently Mechanical & Electrical Systems Coordination at Ellisdon Ltd. Nael has since veered off of the parental approved path of traditional engineering ladder climbing to pursue his long time passion for making video games. He hopes for his next game to feature more complicated, multi-coloured polygons. His other interests include electronics, sad music and trolling old politicians who don't know how to use Twitter
Stephen is the 3d artist of the team. He is in charge of getting the art style and feel for the company. The main goal is to develop an art style that is easily recognizable and to help brand the company.
He has six years of working in the video game industry. He has worked abroad in the UK at Exient. At Exient, they are an award winning development studio and one of the world's leading handheld video game developers. During his time in Montreal, he has worked at Behaviour interactive.
Steven XiaMusic and Effects
Steven "Stoov" Xia is the (sort of) human who made all the bleep bloops and the BA-NAH-NAH-NAH-NAH-NAH-NAH-NAH for the game. He also works with independent artists and bands producing, recording, and mixing them. He also makes some mean grub. Only has long hair in the middle of his head. Check out some of his other work here! https://soundcloud.com/stoovxia/sets
Anthony WalshProducer designer
Anthony Walsh is the director of Syn Studio, Canada's leading concept art school. He has a Master's degree in Psychology with the highest honours and since founding Syn Studio over seven years ago, Anthony has travelled extensively in the United States and the Asia-Pacific Region to study the teaching methods of the world's top concept art instructors and the culture of excellence that is cultivated at their schools.
Anthony has used the findings of this research to create a world-class concept art program at Syn Studio in Montreal and shares his insights into art education with concept art schools as far away as China and Australia. Locally, he has lectured at the University of Montreal and has also been engaged by the English Montreal School Board to train all their high school art teachers in psychologically-informed art instruction methods. An ardent believer in the power of training over talent, the motto of his school is "Great artists are NOT born. They are made".